Janos

VR Game for the SPJam 2016. The main theme was Attraction (Atração) and with sub-themes being separate, energy and frenesi. Our focus in the development was doing a game using Oculus Rift CV1.

Role
Programmer, Designer
For
SPJam 2016
Date
09/2016
Type
Game Jam VR Game
Engine
Unity




One of our main focus working with Oculus Rift was the Virtual Reality motion sickness, which can happen for a number of reason, but a major one being when you have movement in the virtual space that don't mach real space. So, during development, making the camera position stationary was one of the principles we decided to adopt in your game to make sure the player had the best experience while playing Janos.
Media Gameplay videos from the 4th Game Delevoper Brazil Metting




Focus on Drop de Jogos game news site:

http://dropsdejogos.com.br/index.php/noticias/indie/item/2157-eventos-de-games-em-setembro-mostraram-a-forca-da-realidade-virtual-junto-aos-desenvolvedores-indies-nacionais